Virtual Reality Environment
The House of Khronos project by Lönnström Art Museum and visual artist duo IC-98 has been extended with a virtual reality environment (2017–2018) that documents the house in Pöytyä in Southwest Finland in a new way. The public can experience the VR environment from April 2018 at the Lönnström Museums Gallery, and it will later be available online for free.
Before it was fenced off for a thousand years, the House of Khronos and its immediate surroundings were documented both scientifically and artistically. Several surveys were made of the area: in addition to a survey documenting the nature and landscape values as well as architectural history of the area, also geological and archaeological surveys were made, and a bird survey. The artistic content and script of the VR environment is by IC-98, and it was coordinated and co-scripted by Asta Kihlman. The data were turned into an immersive VR environment by Turku-based Morrow Games Oy.
The virtual reality environment was made possible by a grant from the Kone Foundation and a grant for innovative museum projects from the Finnish Heritage Agency.
The House of Khronos VR extension will also feature in the upcoming IC-98 exhibition 2016–2018 at Kunsthalle Helsinki 25.5.–5.8.2018.
House of Khronos virtual reality environment, 2018
Concept, script, editing, VR direction: IC-98 (Patrik Söderlund & Visa Suonpää)
Coordination, co-scripting, editing: Asta Kihlman
Surveys of nature, landscape and architecture: Jyrki Lehtinen
Geological and archaeological surveys: Jussi Kinnunen
Bird survey: Ilkka Kuvaja
VR and mobile app: Morrow Games
Sound design: Audire Sound
Bird sound recordings: Ilkka Heiskanen (BirdLife Suomi), Tero Linjama
Graphic design: Patrik Söderlund
English translation: Liisa Muinonen-Martin
Production: IC-98 & Lönnström Art Museum, 2017–2018
In cooperation with Municipality of Pöytyä
Supported by Kone Foundation, Finnish Heritage Agency, Business Finland